Evil Avatar has the full review:
Evil Avatar has the full review:
Remember Bionic Comando on the NES? Yeah it was pretty badass. There's a new 3rd person 3D action game of the same name coming as well. That's not even the good news. The good news is Capcom has announced a remake of the original game complete with 3D graphics and....CO-OP PLAY! Check out the preview at IGN....
The new Onslaught DLC drops the 28th of January on Xbox platforms (other areas will have to wait) and the six player co-op mode Extinction mode gets a healthy new coat of paint with additional enemies and a new map. Called Nightfall, the mission takes place in Alaska and is the first of five parts to the story for why the big mean aliens invaded.
Fans of the original RTS Warcraft games on the PC may recall that the two-headed ogres on the Horde side could be upgraded to ogre magi that utilized battle magic to buff allies or create traps for foes. Among these units, Cho'Gall was debuted as a sort of hero unit that has gone on to be featured in the World of Warcraft universe. He now makes his way to Heroes of the Storm and brings with him a new way for controlling heroes. One player will control the "Cho" head, which is largely melee focused and actually moves the ogre around the map, while another player controls the "Gall" head, which utilizes magic.
So what goodies lie in store for you if you pony up the $129.99 for this edition? Well, you'll get the obligatory 10" character statue, along with a CD of the game's soundtrack and art book. You'll also snag a cloth map of the game's world and a Prima Starter Guide, which I imagine begins with "ok, so you're going to die... a lot."
On PC GMG has a 20% off coupon code. This cuts $12 off the Standard Edition making it only a $48 purchase. The same code also works on the Season Pass or Digital Deluxe Edition (which is basically just the game Season Pass).
The team based multiplayer space shooter that's set within the same universe as EVE: Online arrived for the Oculus Rift earlier this year on the PC. Though it's primary focus is centered around two teams of players shooting at each other, the title does allow you to form a squad of up to five players and shoot up another squad controlled by A.I. Players can choose from one of three ship classes - Fighter (assault), Heavy (tank), and Support (healer) - and earn experience to upgrade and customize them. New ships within each class will become available as you earn more experience with that class.
The mercenary group known as G.O.D. (Gold, Oil, and Diamonds), Inc. is charged with "controlling the masses" for the dark forces known only as the "Masters of Mankind." In 8DAYS you and a local co-op buddy play as two of G.O.D., Inc.'s mercenaries who are tasked with keeping the peace for the malevolent group. So, not exactly a "fighting the powers that be" sort of game; more enforcing the status quo.
In the world of Huntdown, gangs of the retro-future have completely taken over. The Hoodlum Dolls are out in full force, the Misconducts are armed to the teeth, the Heatseekers are riding with a vengeance. Since you're a radical bounty hunter protagonist, it's your job to show them what's for, all by shooting stabbing and slaying everything in your path. You'll collect a bounty at the end of each level as you work your way towards a final boss. Or bosses, as the case may be.
First up there's Kevin Jordan, a former Blizzard employee that was part of the original design team that developed the core systems in World of Warcraft, who will be working on designing and developing the underlying systems of Alaloth. Along with Kevin, Chris Avellone, one of the co-founders of Obsidian Entertainment and something of a creative freelancer within the industry as a whole, will also be lending support in the form of world-building and lore. That's some good talent to have.
As this is my fourth headset I've reviewed in just two months time, it's starting to get easier to see what features stand out compared to the competition. The packaging and build quality are fairly no frills here and the Khan Pro is surprisingly light. The build quality feels a bit cheap to be honest, almost too plasticy for the $100 asking price. The mic is non-detachable and a bit stiff, rotating from the left ear up or down. The pads are soft and comfortable and lasted well through extended play sessions with little ear fatigue.