Volition: Making Open World Co-Op is "Gratifying"
Volition - creator of Saints Row 2 - spilled the beans on just how difficult crafting an open-world co-op game can be. Doing so without implementing tethers (like in Mercenaries 2: World in Flames) is apparently more of a technical achievement than most of us realized, according to designer David Bowring. "Pain and suffering" were the words David used to describe the process, but followed shortly by "gratifying". In fact, he went so far as to claim that a game's shelf life is extended by cooperative play, thanks to the inherently social nature of co-op.