by Marc Allie 5
Editorial
  • pc

Co-Op Classics: Hexen

For Co-Op Classics today, we will head back to 1995. As far as computers went, you had a dial-up modem, 8 megs of memory, and crystal clear VGA graphics. The DOOM clones were out in force, and a nice variation of that formula was Hexen.

by Nick Puleo 9
News

Our Weekend in Gaming - Snowicane Edition

If you live in the North East you already know that Mother Nature has been a dirty snow giving slut this year.  She's put out more white powder than a Nicaraguan drug cartel and we're still not even out of February.  All of that means more time in doors to game, and that's exactly what we'll be doing this weekend after what meteorologists called a "snowicane."

by Nick Puleo 8
News
  • xbox 360
  • pc
  • couch
  • online

Co-Op is Changing the Shape of Video Game Design and Interaction

Co-Op gaming has come a long way since I started this site over two years ago, there's been ups and downs along the way, but every once and a while you know it's a good day to be a fan of cooperative gaming.  Gamasutra has posted an interview with Splinter Cell Conviction multiplayer designer Patrick Redding in which he discusses just how big this whole co-op thing has gotten, and is going to be.

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