A Horde Of Free Content Is Coming To World War Z
If World War Z is any indicator, it seems that folks are still very much into the concept of blasting zombies with their friends. Who knew?
If World War Z is any indicator, it seems that folks are still very much into the concept of blasting zombies with their friends. Who knew?
2019 has been a good year for compilations of classic arcade games, with SNK 40th Anniversary Collection finally getting a multiplatform release, and now Konami’s Arcade Classics Anniversary Collection has arrived on both consoles and PC. This one collects 8 classic arcade games (mostly shoot ‘em ups), three of which feature 2-player lo...
TwinCop, the upcoming twin-stick shooter from Finite Reflection, has received a new trailer in preparation for its soon-approaching May 10th release date onto the Steam store. The trailer can be found below and displays gameplay with which any twin-stick shooter fan should be familiar. However, this is not your average co-op, twin-stick gameplay. Per the game’s Steam description, “TwinCop is the most cooperative game, EVER. Play this action-packed, co-op, twin-stick shooter with your best bud or significant other. You and your friend are TwinCop: One player controls the right arm; the other controls the left arm; both of you control movement.”
The studio behind Minecraft, Mojang, made a $10,000 donation in March to the Charity: Water, an organization that helps spread the ability to access clean water to people who have difficulty getting it. In April, Mojang promised to give more so long as “The Traveling Trader” map and skin pack was downloaded 10,000 times across the PC, Xbox One, Nintendo Switch, iOS and Android communities. Unsurprisingly this goal was ripped to shreds, as the map was downloaded over 10,000 times in 24 hours and has since passed 100,000 downloads. Thanks to this success, Mojang has donated another $90,000 to Charity: Water.
A couple days ago, Gearbox held a mini-event where they showed off about 40 minutes (after you take out the introductions, closings, etc) worth of gameplay from the forthcoming Borderlands 3. There were lots of tasty tidbits in there for everyone that enjoys this particular style of loot shooting, and we'll do our best to sum up some of the bigger points.
The Co-Opticrew is venturing into territory both old and new this weekend. On the unfamiliar side of things, a large portion our staff seems to be entranced with the idea of deck-based RPG combat (or maybe it's just the robots). Those who aren't as willing to go out and see the dang world will be retreating into those places they know best, such as addictive strategy titles and games about shooting a gun that also... shoots... a gun? I'm not entirely clear on the logistics, there.
It's FRRRRRRRRIIIIIIIIIIIIII-YAAAAAAAAAAYYYYYYY! Woooo! If you're stoked for a brief break from the daily grind and looking for something new to play/do this weekend, then you could hop over to 2Players' website and pick up a free demo of their puzzle/platformer, Super Co-Op Adventure. The title has some very interesting mechanics where you not only control the two characters, but also utilize the "LowNet" to manipulate the environment.
For almost a year now, State of Decay 2 players have fought tooth and nail to survive in the game's harsh open world. If it were up to me, I'd say they deserve something nice for a change. Thankfully, content update 8.0 has arrived, and with it comes the latest and greatest weaponry from... the Second World War.
Back in 2015, a new Croatian developer released their first title: the survival/tactical strategy game, The Red Solstice. We played a couple times for our weekly Monday night "Let's Play Co-Op" streams, and always had fun even if we died a lot. A couple years ago, they then released a twin-stick shooter set in the same universe, Solstice Chronicles: MIA. Now, they've got a new game coming out, The Red Solstice 2: Survivors, a follow-up to their first title, and it's looking to be more of that good tactical strategy action. They released their first gameplay trailer today to show off what we can expect this time around, and we spoke with Hrvoje Horvatek from Ironward about how this all came about.
Last summer, we hopped into Holospark's FPS alien shooter Earthfall. The game was very much trying to capture that Left 4 Dead feel but with aliens instead of zombies. There were some interesting ideas, like the 3D printers for guns and setting up defenses, but it also felt like there just wasn't enough there. In the few months after its release, the devs did add some new content, so we figured we should finally hop back in to check it out.
Funcom and Petroglyph have teamed up to create a different kind of Conan the Barbarian. Rather than run around as a naked man or woman hacking-and-slashing your enemies (and other players) to death, they've opted to go in a more strategic direction. Conan Unconquered is a "survival" RTS where you (and a buddy, if you like) have to build a stronghold and an army to defend it from wave after wave of enemies.
We've all been there. You spend hour upon hour toiling away in the fields, mines, and rivers of Pelican Town, only for your "teammate" to hop on down to the local hat emporium and spend all your hard-earned cash in one fell swoop. That'd be pretty infuriating in any game, but even moreso in Stardew Valley, a game focused around planning and (mostly) not being frivolous.