by Nick Puleo 0
Video
  • xbox one
  • online
We chat with Insomniac's CEO

[E3 2014] - Sunset Overdrive Video Interview with Ted Price

One of the great pleasures of E3 for me personally was being able to chat with Insomniac Games' CEO Ted Price about their game Sunset Overdrive. The Xbox One exclusive was shown in a big way at the convention, with advertising in every hotel room and a giant inflatable "Fizzy" that answered questions in the South Hall lobby. The biggest surprise for us was the game's 8 player co-op mode which was on the show floor. We talked with Ted about that and some of the game's inspirations, weapons, and what to expect when it launches this fall.

by Nick Puleo 0
Video
  • playstation 3
  • xbox 360
  • playstation 4
  • xbox one
  • online
Locke says - "Buy Destiny"

[E3 2014] - Destiny Video Interview with Jason Sussman

Prior to our hands on time with Destiny at E3 2014 with got to chat with Destiny's Senior Environment Artist, Jason Sussman. We chatted about all things within the game, first and foremost, the game's co-op gameplay. On top of that we learn a bit about the history of the game, just how long it's been in development, and perhaps a few surprising features we haven't realized Destiny has. 

by Taylor Killian 0
News
  • xbox one
  • couch
  • online
Starring everyone's favorite buddy cops: Detective Master Chief and Investigator Arbiter.

Halo: The Master Chief Collection Co-Op Explained

It's nearly time to wrangle up your posse and relive the glory days of cracking Covenant skulls in Halo: The Master Chief Collection. But with four different games to plow through, how many of your homies will be able to join you through Mr. Chief's magical journey? Fear not, intrepid Space Marines: I have the answers you seek.

by Justin Reynolds 0
News
  • pc
  • playstation 4
  • xbox one
  • online
Companion app co-op, story details, and co-op functionality

[E3 2014] - The Division Interview with Martin Hultberg

We headed to the top of Ubisoft's E3 booth with Martin Hultberg, IP Developer at Ubisoft Massive to talk Tom Clancy's The Division. Who are the player characters and how can players change the world through their actions? I find out how the hud relates to those who you're playing with, and how you can coordinate your strategic plans with allies. And we dive into how playing on the tablet will provide a full experience of the game. Check it out: 

by Nick Puleo 0
Video
  • playstation 3
  • xbox 360
  • pc
  • playstation 4
  • xbox one
  • online
Bright lights, take the shot.

[E3 2014] - Sniper Elite 3 Video Interview with Michael How

The Sniper Elite series is one of those underrated co-op games out there. It seems to slip under the radar whenever a new version is released, perhaps, it's fitting given the thematic nature of the games. This year though the 3rd full game in the series, Sniper Elite 3,  is really stepping things up with plenty of new co-op options. Full campaign co-op and survival for two players set in the North African campaign of World War 2. There will be kill cams, oh yes, there will.

by Nick Puleo 0
Video
  • pc
  • playstation 4
  • xbox one
  • online
Every morsel of info you could possible want

[E3 2014] - Evolve Video Interview with Chris Ashton

We're still churning through video interviews from E3 2014, and there's plenty of content yet to bring. Expect more videos to show up for the next week with titles like Sunset Overdrive, The Division and many more. Today we've got a huge one - we talk with Turtle Rock Studio's Co-Founder Chris Ashton and get all of the details on Evolve and it's co-op gameplay.

by Locke Vincent 0
Video
  • playstation 3
  • xbox 360
  • pc
  • couch
  • online
Joy puking in low gravity

[E3 2014] - Hands on with Borderlands: The Pre-Sequel: The Video

Nick and Justin had a chance to check out Borderlands: The Pre-Sequel after we had a nice sit down in their moon base. Some changes to the Borderlands formula are in place as setting the game on the moon make for some interesting gameplay mechanics. Oxygen is a limited resource, but don't worry it is used mainly for double jumps. Speaking of which because you're on the moon and gravity isn't the supreme ruler, all characters jump WAY higher. This simple adjustment makes combat quite different and the level layout is definitely more vertical. Anyways, here is a quick video of the boys playing on the show floor. WARNING: May contain joy-puke.

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