by Jason Love 0
Editorial
  • pc
  • couch
Developer Mount Olympus wants to make co-op games that bring us together

Indie-Ana Co-Op and the Dev Stories - Fostering Gaming Relationships

Co-op gaming has definitely grown in the past few years but it's a two-edged sword. Just because a game includes co-op doesn't always mean it has co-op that was part of the design decisions from day one. This month in Indie-Ana Co-Op, lead designer/founder of Mount Olympus Games, Lyle Cox, shares his vision and design philosophy with u...

by Nick Puleo 0
Video
  • pc
  • playstation 4
  • xbox one
  • online
Let's talk about stabbing with friend.

[E3 2014] - Assassin's Creed Unity Interview with Leslie Phord-Toy

We're still churning through the hours of content and video from E3 2014, but we couldn't wait to bring you this interview. One of the games that excited us most when we saw it at the show was Assassin's Creed Unity. We were finally going to get a AC game that didn't have co-op isolated to a separate mode of gameplay, but instead integrated directly into the story. Here's our interview with producer, Leslie Phord-Toy of Ubisoft Toronto from the show floor.

by Taylor Killian 0
News
  • playstation 3
  • xbox 360
  • pc
  • playstation 4
  • xbox one
  • couch
Hal Jordan continues to look smug.

New LEGO Batman 3: Beyond Gotham Screens Show Batman's Buddies

We all know the Dark Knight Detective is taking his uniquely painful sense of justice into the cosmos in LEGO Batman 3: Beyond Gotham. Guess he got tired of busting skulls down here on terra firma and decided he needed to knee-drop thugs in outer space. And of course, because it's a LEGO game, all of Batman's buddies will show up as playable characters to punch baddies into orbit. 

by Justin Reynolds 0
News
  • pc
  • playstation 4
  • xbox one
  • online
United you stand. Divided you fall.

[E3 2014] - The Division's Co-op Is What All Co-op Should Be

By now you should be familiar with The Division’s gameplay demo presented during the Microsoft Media Briefing at E3. During the demo, players worked together to capture and establish a base of operations in the barren wasteland that once was New York City. I was able to see hands off co-op gameplay of what happens after the demo, and how tactical cooperation is a necessity in the land of The Division.

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